Top 10k strings from ZX-Power 04 (1999)(X-Project Association)(ru)(Disk 2 of 2).trd in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TRD] (TOSEC-v2007-01-01) /
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71 +"W\#"S\"K\6
71 #"a\"c\"e\>82
4 Tel.(38822)-4421-1.Bye!!!
4 S;" ":
4 HRUM v3.5 by Dmitry Pyankov
4 ??????????????
4 3COMPRESSOR BY ALEXANDER TRUSH ODESSA
4 Gorno-Altaisk, 09.01.97
3 m,n;A$(k):
3 hrust-packer v1.1 by Dima Pyankov,Gorno-Altaisk.
3 SONG BY ST COMPILE
3 R;" ":
3 ;" ":
3
2 menu!!! PXf
2 hrust-packer v1.0 by Dima Pyankov,G-Altaisk,12.97 tel(38822)44211
2 by Squizer/XPJ
2 `
2 ZXNet: 500:572/110@zxnet
2 WWW_2: xproject.place.cc
2 WWW_1: xproject.kharkov.ua
2 S;" ":
2 S;" "
2 S;" ":
2 R;" ":
2 R;" "
2 NOGSIXKAGHOFO
2 M KSA'95 ENCRYPTION DEVICE... CRACK IT WITHOUT STS *.**!
2 GAME PPqc
2 Fido : 2:461/110@fidonet
2 EMail: [email protected]
2 BRAIN_d B^
2 <smjWZZWjms<
2 ;"&''''''''''''''''''''(";
2 ;" ":
2 ;" "
2 4`Dh44hD`4
2 (.4LH*0J,2
2 "32765",a:
2 "23388",a:
2 "0";" "
2 !>"bfn8 `
2
1 ~~~@`px|~?
1 ~islo tupeHB
1 ~#fo"be>72Xe
1 }v[N,RGfbt
1 |DSE v1.0B
1 {democd1 C
1 zwuk na BEEP
1 ztztztzt>|
1 zna$ki hoda i_strel]b# sme'en# vpravo i imeqt_inuq interpritaciq,a imenno:_
1 zO!79oB+T2PUNNV-
1 y/RNz2/TS+W
1 wunapewnye
1 wosx+mo+go-i-d
1 w uslownyh e
1 vime 128ko
1 ume}alosx008
1 ulqtor:my{oO
1 ulegrafnug
1 ul.PARTIZANSKAQ,d.3
1 uNavaw|tu$
1 uKK87KK65KK43KK21
1 uJEYKOQNV_5AJSY?
1 uBDGHDKQFO5IUDQ
1 trenirowo{nyj tekst
1 skwozx bu{u
1 sdemocd0 C
1 samostoqtelxn
1 s PROTRACKER 2
1 qwertyuiop
1 quPJUBNGDF
1 qtx slowa dlq obozna
1 qnkawywoditsq
1 qdemogrf C
1 q/%b!{/%]!
1 poz- wolq`t
1 pdemoram C0u
1 ogromn#y privet vsem fanam komp]qtera ZX-SPECTRUM iz goroda luganska. va\emu vnimaniq predlagaetsx komp]qtern#y variant nastol]noy (x b# daje skazal napol]noy) igr# "korabliki" (janr - pohodovax strategix). v @toy demo-versii v# mojete oznakomit]sx s pravilami igr# i proyti nulevoy uroven]. $to jdwt vas v polnoy versii (kotorax na dannom @tape prohodit aktivn#y betta test) ? vo perv#h, pri igre s partnerom v# mojete sostavit] iz 12 tipov korabley lqb#e variacii flota, kak va\ego, tak i protivnika (do 30 korabley s odnoy storon#), a takje v#brat] lqbuq iz 10 predlojenn#h kart. razbudite nakonec va\u neobuzdannuq fantaziq! pri igre s komp]qterom v# mojete prohodit] urovni (20) ili opxt]-taki zanimat]sx tvor$estvom scenarista, bukval]no lqb#e va\i kapriz#. i v# vsw e'w $itaete?! begom na po$tu!$to? ah da,x ne ukazal usloviy postavki: stoimost] odnogo diska 1 u.e. plqs oplata za peres#lku (plqs $aev#e...). posle polu$enix perevoda s razbor$ivo napisann#m obratn#m adresom, v tot-je den] budet v#pu'en po$tov#y
1 odemoscr C0u
1 oEIGT[BouEQN[UORL
1 ngenakirus
1 n0op02;974
1 muzykant<~'
1 ms4l4m2l2m
1 moreportkorolevskiy portkorolevskiy fortskalaberegsu\afort 1-oy liniifort 2-oy liniilineyn#y_trwhpalubn#ylineyn#y_dvuhpalubn#yparusn#y fregatbrigtendergaleonparovoy fregatparovax brone-_nosnax batarexgaleraparovoy korvetmonitorparohodkarta*korabl]*\til].}~*{|*
1 mik kompx`tera.Otnos
1 m,n;a$(k):
1 latrusLATRUS
1 l+S+S,S+S;"
1 kiCONVERT F
1 k^g#vO\mirL?V
1 kKORABLI B
1 k l m n o p r s t u
1 jlbo.~x{e 64kb
1 i~eskij D_E~ikKo
1 hp(@b:vW}R
1 hCC4dW >_(P
1 h x@x@xPx@x
1 gShashki B
1 g%DVMWE[YHOI)^Y\
1 flamastery
1 f h c { | q y x } ~
1 ennoe oko{
1 einkov S.A
1 e\XLGB\^)]Y_0
1 eHIYSOHZ)KYQ0
1 e)UU)-UVU+j
1 e rezulxtat
1 detected! Check your HARDWARE!This Prog sup 4
1 d@r0w c i T0
1 cw0(Ecs{og
1 compilat-@n
1 cccggkkks1
1 c_[WSNJFB=950,'#
1 cASH[UHE!0?
1 c"|c"Pc2 e/2Kc>
1 bs&/,ALJ56NQ/*\v:?t
1 boot .B
1 a`}ie TIRE
1 aScorch B
1 aProgram by SNAKE
1 a$="{estnadcatiri~nye kody komandy i ih mnemonika.":
1 a$="zapisx%informacii,%prowerka%zapisi.":
1 a$="wydaet listing%programmy na%assemblere,":
1 a$="wozwrat k%fajlowoj%paneli.":
1 a$="wozwrat k%fajlowoj paneli.":
1 a$="wozmovnostx%zapuska%programm%iz RAM-diska,":
1 a$="wozmovnostx%""mqgkogo%sbrosa"",":
1 a$="wersiq dlq 512k%krome |togo imeete}@:%wstroennye ~asy,":
1 a$="w |tom slu~ae ko- mandy JP i CALL%budut newerno uka-zywatx na adres.":
1 a$="w skobkah%pokazany%ispolnqemye%zna~eniq.":
1 a$="w prawoj-%sootwetstwu`}ie%im aSCII simwoly,":
1 a$="w lewoj ~asti%{estnadcatiri~nye kody,":
1 a$="ustanawliwaem%absol`tnyj ili%otnositelxnyj%adres.":
1 a$="uprawlenie kak%oby~no, no dlq wy-bora funkcij nuvnonavimatx C/S+bukwu":
1 a$="ukazan adres%50000, a izwestno,~to fajl zagruvaetsq s 35000.":
1 a$="trek i sektor,%na diske,%kotoryj wy%prosmatriwaete,":
1 a$="to estx%""BASIC""- i%""MAGIC""-fajly":
1 a$="to estx posle na- vatiq ""RESET"" wy wozwra}aetesx w%""COMANDER"",":
1 a$="tak kak pereimeno-wanyj fajl tipa ""CODE"" ne budet zagruvatxsq.":
1 a$="s~itywanie infor- macii,%formatirowanie%treka,":
1 a$="srednqq ~astx%|krana-panelx,%podelennaq nadwoe:":
1 a$="sme}enie kursora otnositelxno%ustanowlennoj%bazy,":
1 a$="sme}enie kursora otnositelxno%na~ala sektora%fajla,":
1 a$="sektor osta@tsq%bez wneseniq%izmenenij.%(s podtwervdeniem)":
1 a$="s kavdym trekom%proizwoditsq%~etyre%operacii:":
1 a$="primenqetsq, esli na diske estx%sbojnye sektora.":
1 a$="pri kopirowanii%diska wyhodnoj%disk%formatiruetsq !!!":
1 a$="powtornyj wybor-%obratnyj perewod.":
1 a$="posle prowerki%wsego diska%wyda@tsq%informaciq o":
1 a$="pod panelx`-%adres, po kotoromunahoditsq kursor,":
1 a$="perwyj-%|to tak,%kak wy ih%widite na%|krane":
1 a$="perewod ~isel iz desqti~noj sistemys~isleniq w {est- nadcatiri~nu`,":
1 a$="pereme}aet kursor na trek i sektor, nomer kotorogo%wy wwed@te":
1 a$="otme~aem...":
1 a$="opisanie%sostawil%gawrilenko%sergej.% 30.08.1994":
1 a$="on obrabatywaet%wse(!!!)kody Z-80,wkl`~aq nedokumen-tirowannye komandy":
1 a$="o sostoqnii%sektora movno%suditx po cwetu%simwola "" "".":
1 a$="nomer sektora%fajla, w kotorom nahoditsq kursor,":
1 a$="na~inaq%s pozicii%kursora.":
1 a$="movno razo- bratx- sq...":
1 a$="men` revima%""diskowyj doktor.""":
1 a$="l`baq drugaq%klawi{a prodolvaetdizassemblirowanie":
1 a$="komandu primenq`t w tom slu~ae,%esli, naprimer w%zagolowke fajla":
1 a$="komanda wypolnqet-sq tolxko w revimeredaktirowaniq fajla tipa ""BASIC"".":
1 a$="komanda po-%zwolqet pos- ledowatelxno prosmotretx%kavdu` stro~-ku BASIC%programmy.":
1 a$="koli~estwo%sektorow fajla,":
1 a$="koli~estwe%powrevd@nnyh%sektorow i fajlow (esli estx takie).":
1 a$="kak izwestno, ~is-la w programme na BASIC'e zapisywa- `tsq dwa raza.":
1 a$="izmeneniq wnosqtsqw sektor, ih%movno zapisatx na disk.":
1 a$="i drugoe, na ~to%ne sposoben%""ZX-SPECTRUM 128"".":
1 a$="e}@ bywaet,%~to programmana BASIC'e%sodervit%fragmenty%programm w%ma{innyh%kodah.":
1 a$="dizassembler%qwlqetsq%awtorskoj%razrabotkoj":
1 a$="diskowod,":
1 a$="adres, s kotorogo zagruvaetsq fajl (ukazan w zagolow-ke fajla).":
1 a$="adres, na kotorom nahoditsq kursor,":
1 a$="adres na~ala takihfragmentow%wyda@tsq,":
1 a$="a wtoroj-%tak kak oni%ispolnq`tsq.":
1 a$="a ispolxzuq dizas-sembler,%movno prosmotretx ih.":
1 a$="%navimaem ""EXTEND"".":
1 a$="%imq fajla,%ego tip,":
1 a$="%% BYE !":
1 a$="% id@t kopirowanie":
1 a$="% wyhod w men`% BASIC-128.":
1 a$="% formatirowanie% ono i w afrike% formatirowanie":
1 a$="""SPACE""-%wyhod iz revima.":
1 a$="""EDIT""-wkl./wykl. revim wwoda.%""GRAPH""-wkl./wykl.revim wwoda ASCII.":
1 a$="""C/S+7""-%otkat na%stranicu nazad,":
1 a$=" wyhod w TR-DOS.%udoben dlq%zapuska ne TR-DOSdiskow (naprimer:IS-DOS,slowarx).":
1 a$=" -sektor%s~itywaetsq za%tri (ili bolee)%prohoda;":
1 a$=" -sektor%s~itywaetsq za%dwa prohoda;":
1 a$=" -sektor ispor~en.":
1 a$=" -normalxnoe;":
1 a$=" a ~to zdesx ?":
1 a$=" tri% revima%izwestnoj%programmy ""DCU"".":
1 a b w g d e v z i j
1 a This is a demo version of BRAIN pressure inside.All copyright & lefts by Mr.Beeper / Last Masters Group. Special tnx for Spider, Spawn, Slavik...
1 `>!<` X-Project
1 ` FUCK OFF
1 _VPRAVO-VVERH
1 _VPRAVO-VNIZ
1 _VLEVO-VVERH
1 _VLEVO-VNIZ
1 _UPRAVLENIE
1 _PEREDA$A HODA
1 _AVTOMAT$IKI
1 _@ABCDEFGX
1 _30HOD#:__VREMX:NE_HVATAET_VREMENI_KOMANDIRAKTIVEN_GRUPPO-_VOY_REJIMMESTO NE_PROHODI-_MO_KOMANDIR
1 ^ukwu rus-
1 ^px@xXx@x@x
1 ^W\P^B^SXG\F
1 ^?E{DZs9;>`
1 ]D^]I[O^N\E_
1 \QB?PaaWI~
1 [PRI USLOVII:DVIJE-_NIE PO OTKR#TOY_MESTNOSTI]
1 [!] Kempston Joystick
1 ZXNet : 500:572/110
1 ZATRAT# PRI DVIJENII_PO PRXMOY:2 PUNKTA,_PO DIAGONALI:3
1 ZA'I'AX SVOW,ZAHVA-_TIT) ZNAMX PROTIVNI-_KA
1 YAVMMDWEVO
1 XWOIVEUFTX
1 XJD[HCBEQGUCO%RXU
1 XBCNVLGLEZCFCTLMDLACKLSPH
1 X-PROJECT aso
1 WWW : xproject.kharkov.ua
1 Vladimir Bakum|
1 VA&A ZADA$A:
1 V#YTI IZ LQBOGO_REJIMA
1 V#BRAT) SOLDATA POD_KURSOROM
1 V!((TT::\\**
1 V IGRE PREDUSMOTRENO_4 VIDA PODRAZDELENIY
1 UUUUUUUUUUUUUUUUUUUI
1 USHNIKOV ANDR.
1 UPEXOMOWDVPZ
1 UNXZPUWouIVZOUNPB
1 UHFMKDGWEBOKUP?%IXZ
1 U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*
1 Translated to Russian by X-Project Association in Kharkov on 8-may-1999.
1 TqnryaIaVS!dWb\
1 TW%UYS/uBYAMGYFM
1 TS^A\IY\RK
1 TAKIM OBRAZOM [NE_S$ITAX VOZMOJN#E_PROPUSKI]+
1 SoftPassword|
1 SONG BY ST COMPILE>
1 SOLDAT# S ULU$&ENNOY_ZA'ITOY
1 SOFT/ENRGYi
1 SK[VT[ERYV_
1 SAQZXIDOWMVY
1 S;;" ";
1 S;"wybiraem diskowod"
1 S;"?EST RAM(B) 17";
1 S;"????????(?) 0":
1 S;"$$$$$$$$$$$$$$$$$$$$$$$$$$$$":
1 S;"$$$$$$$$$$$$":
1 S;" ";
1 S;" ":
1 S;" "
1 S;" ":
1 S;" ":
1 S;" ":
1 S;" ":
1 S;" ";
1 S;" ";
1 S;" ":
1 S+S;" ":
1 S+S;" ":
1 RSOLD_1.1B
1 ROTRACKER 2.1 BY
1 REJIM STREL)B# ILI _RUKOPA&NOY SHVATKI
1 R;"Diskowod"
1 R;"$$$$$$$$$$$$$$$$$$$$$$":
1 R;" ";
1 R;" ";
1 R;" ":
1 R;" ";
1 R;" ":
1 R;" ":
1 R,R;" C350";
1 R,R;" boot BASIC 00306,00287":
1 R,R;" boot BASIC 00127,00127":
1 QA&U%m5UUUUi
1 Programma prednaz
1 Press ENTER
1 Pentagon 128/5
1 PUSTOTAPESOKTRAVAV#SOKAX_TRAVACVET#KUST#HVO'DEREVORU$EYBEREGMOSTKAMEN(TROTUARPAMXTNIKOGRADAFLAGKOLQ$AX_PROVOLKABOB#LIST(XXGOD#SOLDATSOLDAT S_ZA'ITOYSTRELOKAVTOMAT-_$IKKOMANDIRv
1 PUKRAINE\KHARKOV
1 PROWERKA budet0
1 PROST#E SOLDAT#
1 PRODOLJENIE-LQBAX KLAVI&A
1 PRI PEREME'ENII_DAWTSX 10 PUNKTOV_VREMENI
1 PO_XO]^]_FCMND]QJ
1 PMADE BY FLYMANSOFT
1 PHONE TABLE
1 PEWNYE MELODI.9
1 PEREME'ENIE KART# NA_STRANICU:NAPRAVLENIE_I caps shift
1 PEREHOD V SLEDUQ'IY_HOD PRI DVIJENII
1 P6 - 200 MOVIy
1 Og%XVNw%ZDE
1 ONS [SET']
1 ONCE]ROUG;
1 OLD bootB{
1 OGON) ILI UDAR
1 OBOZNA^ENIQ9
1 O+-./11232
1 O"M'DE@R,ZT6
1 No YesCONFIGTXT[-]DCD
1 New SoundTrack Player By PHANTOM FAMILY'1996b
1 NO EXE FILES
1 NLHXZUVSWQP
1 NIWKZENXDPHBPUDGF
1 NEKOTOR#E TIP# SOL-_DAT NEDOSTUPN# NA_UROVNXH IGR#
1 NAWM ARMIIVVOD PAROLXPOBEDA
1 NAUYRCDMXIHPFVQ
1 NA USTANOVLENNUQ_SUMMU DENEG IGROK_NANIMAET ARMIQ
1 NA O$EREDNOM @TAPE_MOJNO LIBO STREL)-_NUT) LIBO POYTI
1 N+N,N;"#$$$$$$$$$$$$$$$$$$$$%";
1 MYDHWHYVIZHBJONJUHPFHAJETJG
1 MUSHNIKOV:COM
1 MOJNO POYTI $ET#R)MX_SPOSOBAMI-V#BIRAYTE_PO HODU IGR#!
1 MOJ ADRES:317527
1 MITXB^]VDLORPAWYFJCUKENG\QZH]^V
1 MENU CXf
1 MC_D]IQOMN_JMEZT__S]AV]F_
1 L_\XR_^GIFD]
1 KORABLI $B
1 KONEC$PROGRAMMY";:
1 KIROWOGRADSK
1 KAK NAU^ITXSQ
1 KAJD#Y SOLDAT HODIT_V DVA @TAPA
1 K KAJDOMU PODRAZDE-_LENIQ PRISTAVLEN_KOMANDIR
1 JWTXYVDJSMWHDXHBOXZJGW?
1 JGLHF:?^r]Q\ni-bl^YJ'^Jo]N
1 JFHAGYBSMWTNUV
1 JELAQ UDA$I
1 It's a <BRAIN pressure inside> demo - version!
1 If you wanna contact with me, call me! (263) 3-27-14 Fido: 2:461/12.19 to Yuri Zheltukhin (Mr.Beeper/LMG)
1 I_106 Cxi
1 INTer106BS
1 ING OBJECTS!
1 INFORMACIX O SOLDATE_ILI MESTNOSTI POD_KURSOROM
1 IME-RUNNER
1 IJIKILIMINIOiHiIiJiKiLiMiNiO
1 II7eXZXISGZg
1 IGROKI HODXT_PO O$EREDI
1 IBM/SUPAPLEX R:M
1 Hmpx`t}.r>
1 Hello to Unicum
1 Hayes Modem or
1 HWKCALSQJTYNV
1 HQKJMIYTVOE
1 HODXT TOL)KO TE SOL-_DAT#,U KOTOR#H NET_NA PUTI PREPXTSTVIY
1 HOD VSEMI SOLDATAMI_VPERWD+
1 HMVCXPUBCALBGEZDYJLK)R)[
1 HHCMSQNbntyX
1 HAPPY NUSICMAKER BY HARKONEN
1 Go{ibka ~teniq
1 Godzilla! Version 2.0 Pro
1 G_KRATKAX SPRAVKA
1 GSNAKE-D B
1 GON^ARENKO A.W
1 GLAWNOE MEN@:
1 G 5.ob'iy hod i cel] igr#_
1 G 5.neposredstvenno upravlenie_
1 G 4.fort#_
1 G 3.kak korabliki strelxqt_
1 G 1.pogoda_
1 For ZX-Power4 magazine
1 For Soft Support
1 Fjwlt#y-_da._
1 Fjelt#m cvetom.
1 Fido : 2:461/110
1 FLYMANSOFT
1 FJ.,@:BLM+
1 F4F4F.%lF|
1 Ebora 6'6%
1 ETSBFG)P)E
1 EMAG.:P|5 wy-P~
1 ELEGRAFNYEi %RUSi
1 E-Mail: [email protected]
1 E golub#m_cvetom
1 E kakie preymu'estva dawt nahoj-_denie korablx v portu?_
1 E 1)vetrennax;_
1 Dzna$it est] voz-_mojnost] strel]nut] zalpom._ ispol]zuyte klavi\i vlevo-_vpravo i ogon].
1 Dkletki kuda mojno poyti,_
1 DS/A<P2609
1 DLX PEREME'ENIX KUR-_SORA,MI&ENI ILI SOL-_DATA ISPOL)ZUYTE:
1 DCMHVYKJSG
1 D-mojno strel]nut].cvet_opredelxet potencial]nuq vozmoj-_nost] deystvix:
1 D-mojno peremes-_tit]sx;
1 D korabli ili fort# v_kotor#e mojno strelxt].
1 D koli$estvo v#strelov za_hod;_
1 D koli$estvo proboin dlx po-_toplenix korablika.
1 D dal]nost] snosa pri bure._
1 D dal]nost] hoda(zdes] i da-_lee v kletkah)pri poputnom vetr-_re;_
1 D v svoy hod kajd#y korabl] mo-_jet peremestit]sx i strel]nut] v_absolqtno lqboy posledovatel]-_nosti.isklq$enie sostavlxet tot_slu$ay,esli vam v#pala burx-hod_srazu peredawtsx drugoy storone._
1 D u kajdogo korablx est] tri ha-_rakteristiki hoda:_
1 D pereme'enie kursora vo vseh_napravlenixh.
1 D pered kajd#m va\im hodom slu-_$ayn#m obrazom ustanavlivaetsx_pogoda.ona mojet b#t] trwh_tipov:_
1 D fort#-@to kreposti,kotor#e oh-_ranxqt va\u territoriq.razli$aqt_fort# pervoy i vtoroy linii._
1 D 2)\til] ili bezvetrie;_
1 D 1)nel]zx vstavat] v svoy koro-_levskiy port;_
1 Cetv oc ie
1 CR^\MYHK\A
1 CRC Eroor
1 CONGRATULz
1 COM_READBk
1 CKM v1.0BX
1 CA -==<>==-
1 C za odin poln#y propu'enn#y hod_izle$ivaetsx odna proboina.
1 BuG.Z.LABS
1 Bkrasn#m cvetom,
1 Beta Version 1.06
1 BZTTO-SNHrUN`t
1 BXL\OTGRINPME
1 BVHLEXYICELK
1 BRAIN_psB9
1 BIDGMFHKZRX\FA^S[
1 BELOUS2 CP
1 BAME CPq
1 B#STRO PEREMESTIT)_KURSOR NA SLEDUQ'EGO_SOLDATA
1 B va\a zada$a:uni$tojte flot_protivnika ili zahvatite ego_osobuq kletku-korolevskiy port!
1 B 3)burx._
1 Asiniy-net,
1 A_]\HRRHMPKIKD^OE[NLTSQ
1 AZBUKI MORZE
1 ATE1|
1 AL IBM VERS'
1 AFWIXSGOZITBNWOE
1 A:-/|\INTerminal V1.06 by (R)soft
1 A$="wkl`~aem%revim%kopirowaniq%fajlow.":
1 A$="sleduet primenqtx s%ostorovnostx` !!!"
1 A$="klawi{ami%""CAPS SHIFT""+""9"" otme~aem fajly..."
1 A$="esli ustanowitx%ras{irenie ""e"",%to raspe~a`tsq%zapuskaemye fajly,":
1 A$="bazu movno%ustanawliwatx%w l`boe mesto%fajla i sektora":
1 A$="%wyglqdit |to%%primerno%%%tak.":
1 A$="%% pro}e nekuda.":
1 @THIS IS ONLY DEMOVERSION
1 @FFEKTIVNAX STREL)BA_VEDWTSX NA RASSTOX-_NII I V KOLI$ESTVE:
1 @CHLHE SHOW
1 @@hrust-packer v1.0 by Dima Pyankov,G-Altaisk,12.97 tel(38822)44211
1 ?5*v\T])O?
1 >A!UZw#w!uZw#w
1 >?@ABCDEFGHIJKB
1 =6QZ66E4Emq36G
1 =2bd(>=("=
1 <BELOUS1 C
1 <=hrust-packer v1.0 by Dima Pyankov,G-Altaisk,12.97 tel(38822)
1 < Official release
1 ;fMASTObOF/
1 ;SUPAPL-DB
1 ;52AL@1,/'
1 ;"~tenie$Fajl:";
1 ;"Zapisx$Fajl:"
1 ;"UPAKOWKA";
1 ;"Kopirowanie$fajlow":
1 ;"Disk:";:
1 ;"BASIC'";
1 ;".:2280":
1 ;"))))))))))))))))))))))";
1 ;"))))))))))))))))))))))":
1 ;"&''''''''''(":
1 ;"&''''''''''''''(":
1 ;"&'''''''''''''''''''''(":
1 ;"&''''''''''''''''''''''''''(":
1 ;"#$Podtwervdaete$";:
1 ;"#$%&'()*+,-./0123456789:;<=>?":
1 ;"#$$$UDALENIE$FAJLOW$$$%";
1 ;"#$$$$$$$$$$%":
1 ;"#$$$$$$$$$$$$$$$$$$$$%";
1 ;"#$$$$$$$$$$$$$$$$$$$$$$$$$$%";
1 ;" SYSTEM 8";:
1 ;" <C> ";:
1 ;" ........ . "
1 ;" !!!!!!!!!!""":
1 ;" !!!!!!!!!!!!!!""";
1 ;" !!!!!!!!!!!!!!!!!!!!""";
1 ;" !!!!!!!!!!!!!!!!!!!!""":
1 ;" !!!!!!!!!!!!!!!!!!!!!""";
1 ;" !!!!!!!!!!!!!!!!!!!!!!!!!!""":
1 ;" ":
1 ;" "
1 ;" ":
1 : RANDOMIZE USR 0
1 : CLEAR 28000
1 : CLEAR 280
1 997g. Gon~a
1 945910 X-Project BBS
1 9 SIZENKO ALEKSANDR VREMX_PROHOJ-_DENIX__NEPROBI-_VAEMOST)SILA_ATAKI__ZA'ITA_OT:_UDARA__PUL)
1 88hrust-packer v1.0 by Dima Pyankov,G-Altaisk,12.97 tel(38822)44211
1 793496408428195?
1 6 caPgh~cVNOkM"J
1 6 COOMLG S
1 5magnoeofonnyj
1 5e:KlW5iatu
1 5bcQM\d[LN^k
1 5XVTUo%WEP
1 5NQMKG)L)C
1 5EFINXW)D)V
1 512 Pixels
1 5 RUSSKIJ: W8DUe ADKM
1 4`Dh00hD`4
1 477-177 Electric BBS
1 3456789:;<=>?
1 3.1 OPISANIE:Opisa
1 3 SKOROSTX:Reguli
1 2Ae>/21e>7
1 29-Jun-1997 KH: PC
1 23-Apr-1999 KH: PRO
1 22hrust-packer v1.0 by Dima Pyankov,G-Altaisk,12.97 tel(38822)44211
1 22-Jun-1997 KH: Fast
1 2 NASTROJKA:Nastrojk
1 1fajl men`FILE M
1 19,ul.komissara sanqka, 8/3, sizenko a. za spravkami mojete obratit]sx po E-MAIL (& - vmesto soba$ki) :ER&.ONLINE.LG.UA (tol]ko s pometkami t.k. @to ne moy adres)
1 14-75-87 Old XPJ Phone
1 1234567890
1 12-33-13 2:461/1024
1 10 cifr. B
1 1 2 3 4 5 6 7 8 9 0;
1 065 KTTS BBS
1 000000000000000000000000000000000000000000000000000000000
1 /= FUCK OFF, LAMER
1 /%&!4/%!!I/%
1 .congratulation!soldiers 1.1
1 .GLADIAT.B
1 .9yig^@/A\ht
1 .1 BY GOLDEN DIS
1 ........................................................................................................"
1 . Hobeta Encoder/Decoder
1 -u+ BUKWYj
1 -REAL COMMANDER-- STEALTH BOOT -
1 ,S;"????????(?) 0":
1 ,S;"&''''''''''''''''''''''''(":
1 ,S;"#Wyhod$iz$doktora$$$$$$$$%";
1 ,S;"#Ustanowka$bazy$$$$$$$$$$%";
1 ,S;"#Ustanowka$adresow$$$$$$$%";
1 ,S;"#Uprawlq`}ie$klawi{i$$$$$%";
1 ,S;"#Sohranenie$izmenenij$$$$%";
1 ,S;"#Otmena$izmen$$w$sekt$$$$%"
1 ,S;"#Nowye$trek$i$sektor$$$$$%";
1 ,S;"#Listing$$$$$$$a$$$$$$$$$%";
1 ,S;"#Dizassembler$$$$$$$$$$$$%";
1 ,S;"#Desqt$${estnadc$$$$$$$$$%";
1 ,S;" !!!!!!!!!!!!!!!!!!!!!!!!""";
1 ,S+S;" ":
1 ,N;"&''''''''''''''''''''(":
1 ,N;"#Wyhod$iz$doktora$$$$%";
1 ,N;"#Redaktirowanie$fajla%";
1 ,N;"#Redaktirowanie$diska%";
1 ,N;"#$$DISKOWYJ$DOKTOR$$$%";
1 ,N;" !!!!!!!!!!!!!!!!!!!!""";
1 + SAMOU^ITELX K
1 *igrok nomer vsego korableykarta nomer*TR-DOS*L/S zagruzit]/sohranit]imx faylafayla net na diske @to ne igra!!! 0.igrok & komp]qter1.igrok & igrok2.obu$enieZX-SPECTRUMs vami govorit AI.x poddalsx_tak $to sil]no ne raduytes].pros]ba v moy hod soblqdat]_ti\inu.poslu\ayte,mne uje nadoe-_lo poddavat]sx vam.vklq$ite pojaluysta ventilx-_tor i naprav]te v storonu_komp]qtera,mne du\no.x stesnitelen.pro\u_vas vo vremx moego hoda_v#hodit] v druguq komnatu.nu $to v# raduetes]?x izu$al_va\u taktiku.tak $to_derjites]...poslu\ayte,mne me\aqt radio-_pomehi.po@tomu vo vremx moe-_go hoda razgonxyte ih_venikom.nu raz uj v# takoy nast#rn#y_to x poigraq...v pol sil#.prxmo skaju-udivili.m-da...nu ladno,poigraem v_polnuq silu!nu horo\o,v# pobedili.no_vspomnite skol]ko v# do_@togo proigrali!zato x b#stree hOju....prekrasnax pogoda segodnx_ne pravda li?..vnimanie!na korpuse va\ego_mikroprocessora obnarujen_virus dizentirii.trebuetsx_dezaktivacix dihlofosom.WARNING!!!v korpuse va\ego_komp]qtera begaqt tarakan#!_po@tomu avtor
1 )EuP*H$k"A
1 )))))))))]T)
1 (TOWDIE_RB
1 (C) (R)soft 01/1
1 (,159>BFKOSW[`dh
1 (+,-,*,/,=)
1 'STEALTH BOOT' BY REAL SOFTWARE
1 'KNIGA @NOGO
1 '()*+,-./0123
1 &OMAO\IGcens
1 %codread C
1 %basread B
1 %UWPW%ZINW
1 %N_L)1)5)7_
1 %H[MGUDCI^LO
1 %EBU7eBEGBTPA
1 %BLMGU\^R_[K
1 %904w%085w
1 $$HH$D$DdB2
1 "|to%%glawnoe%%men`."
1 "primenqetsq posle udaleniq fajlow, tak kak, hotx i s~itaetsq, ~to..."
1 "powtornyj wybor-%wykl`~enie%dannogo%revima."
1 "pod nej:% informaciq o fajle:%% tip,% adres,% dlina.","%...smenili%disk, navali ""EDIT"" i%ukazali wy-%brannyj di-%skowod..."
1 "pereimenowywaetsq wybrannyj%fajl ili izmenqet-sq ego tip."
1 "maska |to {ablon, po kotoromu raspe-~atywa`tsq fajly na paneli.","zna~ok ""."" movet obozna~atx%l`bu`%bukwu ili cifru.","naprimer tak..."
1 "boot .B","FCP .C","TASSWORD.B","tas 1 .C","tassword.C"
1 "boot (B) 65","over_com(C) 41","PR.BANK (B) 33","bank (C) 5","KAT. (D)120","*"
1 "boot (B) 1","FCP (C) 27","TASSWORD(B) 19","tas1 (C) 7","tassword(C) 42","DCU 2.3a(B) 59","DCU 2.12(B) 57","TV TEST (B) 3","T L W (B) 3","tl 1+ (C) 1","tl 2+ (C) 2","tl 3+ (C) 69","ADS 2.0 (B) 58","MONS 4 (C) 26","boot ATM(B)189","Read Me (B)126","CONFIG (S) 6","*"
1 "boot "
1 "awtomati~eski%otme~a`tsq wse%fajly, pokazannye na paneli.","ubira`tsq%wse otmetki."
1 "NIGHTLY CITY"
1 "ADS 2.0 .B","MONS 4 .C","boot ATM.B","Read Me .B","CONFIG .S"
1 "15","31","47","63","79"
1 "...tolxko fajly%tipa ""BASIC"" s%perwoj bukwoj ""a"" w imeni.","%% wot tak."
1 "...raspe~ata`tsq tolxko te fajly, w imeni kotoryh perwaq bukwa ""a"".","a tak..."
1 "...fajla net,no%mesto na diske on e}@ zanimaet."
1 "%itak,% wy zagruzili% ""BELOUSOV% COMANDER"".","%wernee-% ego% opisanie.","uprawlenie w programme: pereme}enie kursora-kur- sornye klawi-}i, ENTER-wy-bor komandy,","""EDIT""-wybor diskowoda, ""CAPS LOCK""- podrobnye%dannye o%diske,%diskowode,","""EXTEND""-% men`,%""GRAPHICS""-% OTMEtitx% fajl.","wybratx funk-ci` movno w men` ili na- vaw sootwets-twu`}u` kla- wi{u s%bukwoj." ,"nad panelx`: informaciq o diske:% diskowod, imq diska, kol-wo swo- bodnyh sek- torow."
1 "% zagruzilsq%% nowyj%% katalog.","... ~TO% dalx{e ???%%%% vmite% ""EXTEND""!"
1 "!0uCP``j`
1 " pokazywa`tsq% st@rtye% fajly."
1 " 3.07"
1 !h]~2i^,~2p^,~23b,~2Ob,~2d`,~2
1 !PORAJENIE
1 |15| 1_AVTOMAT$IK|10| 2_KOMANDIR |20| 1
1 wsegda nu-
1 naprimer,u briga oni sleduq'ie:_5,1,2.
1 karanda{om s
1 dopustim u nas sey$as severn#y_veter,togda brig na sever pl#vwt_na 5 kletok,na severo-vostok i_severo-zapad na 4,na vostok i_zapad na 3 i t.d._
1 dlq sa-mostoqtelxnogo izu
1 dal]nost] v#strela;_ i e'w odna harakteristika:_ 6)
1 azbukimorze .
1 _OB(EKT:_
1 VQ62GF9CxQ
1 UP AND DOWN
1 Thanks to Disa
1 TOGETHERN
1 RADIO- GG%MMY
1 POPROBUYTE E'W RAZ!V# PRO&LI IGRU ~SOLDATIKI~_ DO VSTRE$I V soldiers-2!~3
1 NE VIJU_CELI_KOMANDIRX NE_DOSTANU_KOMANDIRV#STREL:__UDAR:UROVEN):PAROL) NE VEREN!PAROL) NA UROVEN)0.NA$ALO IGR#__1.V#BOR UROVNX__2.OBU$ENIE
1 NAIMENOVANIE|CENA|NANXTO|_|_|_|_|_|_|_|_|_|_|_|SUMMA DENEG:VVERH-VNIZ - V#BORVLEVO-VPRAVO - UVOL)NENIE,NAWM0-V#HOD10
1 Idea & Program
1 IRONMAN 7.03.96]
1 GOLDEN DISK
1 G O D Z I L L A v2.0
1 CRAZY HARRb
1 Autoanswer
1 A"}ee-lefon
1 @OF COOL GAME
1 24 JUL 1998
1 2)}~ dal]nost] hoda pri \tile;_
1 1 (a,f,s,t)
1 - 23904":
1 - 200 MOV
1 - , / ? ! = : ;
1 (R)soft'1999
1 (C)1997-99 by Alexei Bugai (AKA Squizer)
1 !"#$%&'()*+,-./0123456789:;<=>?@
1 zdes] v# mojete ispol]zux kla-_vi\i vverh-vniz v#brat] intere-_suq'iy vas korabl].podtverdite_v#bor ognem,a zatem postav]te_ego na lqbuq svobodnuq kletku_porta(tol]ko @togo forta) i naj-_mite klavi\u ogon].na lqbom_@tape mojno v#yti._
1 zdes] dve harakteristiki:_
1 vzxt] korabl] v remont (tol]ko_v rejime v#bora forta)._
1 vokrug forta est] osob#e klet-_ki - @to port#._
1 veroxtnost] popadanix ne ot_$ego ne zavisit i ravna 50 %_
1 v#zvat] rejim kart#.
1 v#yti iz lqbogo rejima.
1 v#bor korablx ili forta.
1 v menq rejimov svobodnogo v#-_bora(pered na$alom igr#)korabley_i kart# ispol]zuyte klavi\i_vlevo-vpravo,vverh-vniz i ogon].
1 v burq korabl] prosto snosit v_zadannom napravlenii.u$tite.$to_esli korablik brosit na skalu-_on pogib.
1 strel]nut] (perehod vozmojen k_fortu).
1 sootno\enie veroxtnostey ih_poxvlenix - 4:2:1.
1 rejim zapisi ili $tenix igr#_(tol]ko dlx igrok & igrok i_tol]ko v hod pervogo igroka).
1 rejim kart# otobrazit
1 pri \tile korablik hodit odi-_nakovo vo vseh napravlenixh._
1 posle v#bora kursor izmenit_svoq formu,a v levoy $asti budut_otobrajat]sx harakteristiki v#b-_rannogo ob[ekta.
1 pereyti k sleduq'emu korabliku_kotor#y potencial]no mojet:_ poyti;_
1 peredat] hod drugomu igroku.
1 mojno strelxt] zalpom (nes-_kol]ko v#strelov srazu).
1 mojno kone$no hodit] i na_men]\ee $islo kletok._
1 korabl] strelxet v lqbuq sto-_ronu iz vos]mi napravleniy.mojno_strelxt] kak $erez svoi,tak i_$erez $ujie korabli.nel]zx stre-_lxt] $erez lqb#e drugie prepxts-_vix._
1 izvle$] korabl] iz forta (tol]-_ko v rejime v#bora forta i tol]-_ko v kletke s @tim fortom).
1 i e'w dva poslednih ograni$e-_nix na hod korablwm:_
1 fort strelxet tak-je kak i ko-_rablik i u nego est] harakteris-_tiki 4),5),6).
1 esli v kletku pod kursorom_mojno poyti ili v korabl] pod_kursorom mojno strel]nut],oni_prosignaliziruqt ob @tom_
1 esli pri strel]be indikator_koli$estva v#strelov zagoritsx_
1 esli pod kursorom nahoditsx_korabl],v# uvidite v nijney $as-_ti @krana ego nazvanie i vozmoj-_no dva zna$ka:
1 esli pod kursorom fort,to po-_mimo znaka strel]b# mojet pox-_vit]sx zna$ok remonta korablika:_
1 esli fort razgromlen,to vokrug_nego obrazuetsx more
1 Last Edition:
1 Godzill'
1 BORDER 5
1 3)v burq ego ne sneswt._
1 2:416/1024.6
1 2.kak korabliki hodxt_
1 2)v predelah @togo forta mojno_"pr#gnut]" v lqbuq to$ku porta;_
1 2)nel]zx peremestit]sx v port_protivnika.
1 1)korabl] mojet b#t] vzxt na_po$inku fortom (do $et#rwh kaj-_d#m);_
1 { \./ }
1 Designed for ZXNet!
1 By (R)soft
1 23/10/1999
1 -=< THE SCORCHED EARTH
1 (/^\) Association
1 nu vot kajetsx i vsw.__ jelaq poputnogo vetra i uda$i_ pri strel]be!!!!!!!!!!!!!!!!!
1 Hobet'
1 -==<>==-
1 (C)1997-99 X-Project Association
1 by Brain Wave
1 Hobeta Encoder/Decoder for ZX
1 (";:
1 SNAKE priwet, wse. q rad wam predstawitx DEMO-wersi` nowoj igry. w dannoj wersii wy movete ispolxzowatx takie funkcii: pasport: wsqkaq wsq~ina pro dannu` gad`ku. klikom na + wy movete perekl`~atx- sq na nuvnu` gad`ku. boj: neposredstwenno boj. nowaq gad`ka: w DOMO-wersii ne reali- zowano. logika powedeniq: obu~enie teku}ej gad`ki. HELP: |tot help. teperx podurowni: boj/raund: zapusk ili prodolvenie boq. boj/{ag: 1 {ag wseh gad`k. boj/stop: priostanowka wseh gad`k. boj/final: wyhod w glawnoe men`. boj/skorostx: ne realizowano. boj/stawki: whod w revim stawok. rabotaet tolxko EXIT
1
1